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The good: The Sony PSP is a slick portable
gaming system highlighted by an impressive wide-screen display and
PS2-like graphics. It also boasts built-in Wi-Fi, a Web browser,
and the ability to play music and videos, as well as to store
images.
The bad: . The load times on the games can
be excessive, but it has been partially solved with the new model
(SLIM) that comes with the double of the memory.
The bottom line: The Sony PSP elevates
portable gaming to the next level.
xxxxxxxxxxxxxx Review
After roughly a decade at the top of the home console industry,
Sony decided to tackle the portable system market--one heavily
fortified by Nintendo's Game Boy Advance and DS. Sony sought to
take down Nintendo by adopting the tactic that made the PlayStation
2 such a runaway success: by offering sophisticated, graphically
intensive games and a heavy dose of multimedia functionality. The
device is called the PlayStation Portable (PSP), and in addition to
playing games of PS2 graphical quality, it can play music and
movies (downloaded or via disc) and surf the Web. It may not be the
best handheld media product on the market, and the games lack the
innovation of ones on Nintendo's portables, but as an all-in-one
device, the Sony PSP is king of the hill.
From an aesthetic perspective, the Sony
PSP is a gorgeous device. It's one of those gadgets you
immediately want to get your hands on but vigilantly want to
protect once you set it down. Weighing essentially the same as the
Nintendo DS (6.2 ounces, including removable battery) and measuring
6.7 by 2.9 by 0.9 inches (WHD), the body feels well built and solid
in your hand. Although not a lightweight, it's by no means a
brick, nor, we suspect, would it be especially durable in a fall;
you'll want to treat the PSP just as gingerly as an iPod or a
Palm-style PDA.
The PSP's screen is roughly the same size
as the entire front face of the iPod.
The centerpiece of the handheld is its
especially impressive 4.3-inch wide-screen display (480x272 pixels,
16.77 million colors). The screen is flanked by controls that will
be immediately recognizable to fans of past PlayStations: the
directional keypad is to the left of the screen, and the familiar
square, triangle, circle, and X buttons are to the right. We dug
how Sony managed to include an analog "joystick" below the
directional keypad. The stick isn't raised like the analog
controls on a PS2 or an Xbox, but it conveys that multidirectional
element that gives it a joysticklike feel.
The analog controller (located just below
the four-way directional pad) is surprisingly responsive.
In lieu of the PS2 controller's four
total shoulder buttons, the PSP has two: one per shoulder.
Ergonomically, the device is OK but not great; as with most
handheld gaming devices, you'll have to do a little finger
stretching every 15 minutes or so to keep from cramping up.
The PSP uses Sony's recently created
"cross media bar" interface. You use the directional keypad to
horizontally navigate through Settings, Photo, Music, Video, Game,
and Internet icons, and each section has other icons attached to it
on a vertical axis. All in all, it's a simple and elegant way to
access the PSP's many features.
Games and officially licensed movies come
on Sony's proprietary UMD (Universal Media Disc) media, which are
housed in protective cartridges. The UMD drive is grafted to the
back of the unit; you load it and snap it shut just as you would a
camcorder. The top edge also sports infrared and a USB 2.0 port
that you can use to link the device to your PC or Mac, though no
USB connection cable is included.
UMD media slip into the back of the PSP.
The top-facing USB port provides PC connectivity.
The headphone jack is at the bottom left
of the unit; Sony's official earbud-style headphones sport an
in-line remote to control basic playback. The nice thing about the
remote is that you can use other headphones with it, not just the
provided 'buds. Like Apple, Sony has chosen to go with white
headphones. We're not sure why, since the PSP is black (though an
iPod-white version is available in Japan).
One gripe: Since the device has a glossy
finish--and is mostly black--it's a fingerprint magnet. A
static-free cloth should always be at the ready when using your
PSP, and the Value Pack had one bundled. Sony's official carrying
case is a padded soft case, but a variety of third-party versions
are also available (see our list of PSP accessories for more
information).
The folks at Sony tout the PSP as, first
and foremost, a gaming device. But in the next breath, they claim
that it can do so much more, billing it as "the first truly
integrated portable entertainment system." Both statements are, in
fact, true, and suffice it to say that as a portable gaming device,
particularly from a graphics standpoint, the PSP is unparalleled.
You're getting a miniaturized PS2 gaming experience--or close to
it, anyway--and Sony has amassed a decent selection of titles from
various game developers to show off its handheld's gaming chops.
Beyond gaming, the PSP's video prowess
may be its most impressive trait. As we previously noted, the
display is a 4.3-inch TFT LCD with a 480x272-pixel resolution and
16.77 million colors; by comparison, each of the Nintendo DS's two
screens has 256x192 pixels with 260,000 colors. The picture quality
from a UMD movie such as Spider-Man 2 is superior to what you'll
see on most portable DVD players, though the majority of DVD
players have significantly larger screens.
The only problem with video playback--and
it's a big one--is that it's currently hard to watch anything but
UMD videos on the PSP. Unlike Sony's MiniDisc, UMD is not a
recordable storage format, so you'll have to store any video or
music and images on a Memory Stick Duo card. The lack of affordable
and recordable UMDs has put the format in dire straits. Sony is
hoping to give the format a boost by bundling UMDs with its DVDs
and creating an accessory that can transfer the video to TV, but it
remains highly unlikely that the many studios and retailers that
have jumped ship will come back.
Thankfully, getting media onto a PSP is
much less of a hassle than it used to be. The Sony Media Manager
software lets you transfer photos, music, and videos from a PC to
your PSP with relative ease. It also lets you back up your saved
games and manipulate podcast feeds. It's a worthwhile alternative
to the bare-bones media management options with which the PSP
originally shipped in March 2005, but it will cost you about
$25--it's not bundled with the PSP. Fortunately, there are also a
wide variety of third-party and freeware software titles available,
many of which focus on converting existing video files to
PSP-friendly formats (see our "How to put video on your PSP"
tutorial for one example). Unfortunately, "home brewed" videos are
limited to scaled-down resolutions that fail to completely exploit
the PSP's native 480x272 screen. The exception: live, streaming
video from Sony's LocationFree TV accessory. This Slingbox-like
device lets you watch live TV on your PSP while in range of any
Wi-Fi hot spot. Still, it's a shame that the only way to take full
advantage of video on your PSP is to buy UMD-format movies or
expensive networking accessories.
The PSP originally came with a 32MB Memory
Stick Duo card, but you'll need a much larger one for music and
movies.
What about music? Well, the good news is
the PSP plays many types of audio files without your having to
convert them to Sony's proprietary ATRAC format first--a common
problem with the company's earlier MP3 devices. You simply drag
your audio files into the music folder on your Memory Stick Duo
card, and they'll show up on the PSP. Firmware-updated PSPs can
play MP3s, ATRACs, WMAs, WAVs, and AAC-encoded song files, though
not the copy-protected versions from Apple's iTunes Music Store.
The device supports M3U playlists, but if you have your playlists
in another format, you'll need to find and download a converter.
However, as basic as the PSP's music player is (read: iPod Shuffle
with a screen and no autosyncing capabilities), it will be adequate
for many people.
Those interested in replacing their iPod
with the PSP will have to deal with the lack of on-the-go playlist
functionality and, most important, the DIY storage. You can get a
1GB Memory Stick Pro Duo card for about $50, while double the
capacity will cost you about three times as much. Sony announced
4GB and 8GB Memory Sticks at E3 2006 but no pricing. Player
controls can be initially tricky--the in-line remote is handy--but
we like the speedy precision of the fast-forward/rewind functions
as well as the undulating background graphics. The PSP can also
display album art when it's available.
The image viewer is also basic, with
simple slide-show functionality. But again, it's easy to drag JPEG
files--or TIFFs, PNGs, GIFs, and BMPs, if you have version
2.0--onto a memory card, rotate them (if needed), and show off your
shots to anybody who might want to see them. In addition, you can
set a photo as your PSP's background wallpaper, replacing the
colorful splash screen behind the home menu. Unfortunately, you
can't view photos and listen to music simultaneously.
Last but not least, the PSP has built-in
Wi-Fi capabilities. Getting our handheld up and running on even a
WEP-encrypted home wireless network was a breeze, and the PSP lets
you save multiple wireless configurations so that you can connect
from multiple locations without repeating the setup procedure each
time. Though PSPs purchased before September 2005 were previously
limited to WEP encryption, upgrading to v2.0 firmware adds support
for the more secure WPA-PSK standard. Once you're Wi-Fi
enabled--and you've installed the latest firmware--you can access
the Web using the PSP's onboard browser. This slick, nearly
full-featured app supports tabbed browsing, Javascript, and CSS,
though Flash support is still lacking (read more about the PSP's
Web browser).
The browser looks great, displaying crisp
images and reproducing colors very accurately. Typing isn't quite
the pain it could have been; Sony has augmented its standard cell
phone-style input system with a few shortcuts, giving common
strings such as http:// and .com their own keys on the virtual
keyboard. Furthermore, the PSP remembers every address you type, so
you'll never have to tap in a long, complicated URL more than
once. You're given the option to reshape the browser's display
window, in much the same way that you can resize video clips during
playback. This helps avoid the dreaded left-to-right scroll-back
while reading articles, though it usually garbles the page's
layout in the process. You can easily save images from the Web to
your Memory Stick Duo and subsequently use them as wallpaper on the
PSP's main menu; customizable wallpaper is another perk of the 2.0
firmware.
JavaScript works like a charm, cooperating
with several JavaScript toolkit utilities, but the Flash player
included in the latest update is version 6--the current standard is
8--which makes viewable content hit or miss. Our videos and the
rotating feature images on the CNET main page, for example, require
version 7 at the very minimum. On the PSP, the Flash images and
movies change to text and still images, respectively. Some sites
seem to mix and match Flash versions, which makes compatibility
even more haphazard. We were psyched to see a Strong Bad e-mail
start up, only to stop playing when the scene changed. We also
noted that the Flash player struggled to work with compatible
content, as Strong Bad's typed response chugged out in full words
rather than the smooth tapestry of letters that normally flows from
his laptop. Adding to the Flash woes is the lack of a suitable
keyboard emulator on the PSP, rendering most Flash games
unplayable.
As expected, overall Web performance is a
little slow. On CNET's reasonably fast connection, we still had to
wait a good 5 seconds before images started popping up on the
pages. Once the images began to load, the cursor would freeze in
place until they were finished downloading. This sort of thing
isn't a problem on a computer, where you can still read plain text
and click links without images, but the PSP's small screen made
the wait a bit more frustrating.
The PSP's strong slate of features--as
well as the many bells and whistles that Sony has added via its
first major firmware update--proves that the handheld is still
under development and hints at even greater things to come. Some of
those future upgrades are more fully developed than others. Sony
highlighted a few of the more noteworthy forthcoming PSP features
in the pipeline at a business conference in March 2006. In terms of
gaming, an emulator is being developed that will allow the PSP to
play digitally distributed (that is, pay-per-download) PlayStation
1 titles. Later in the year, Sony is pledging to add Voice over
Internet Protocol (VoIP) support to the PSP, with an EyeToy-styled
Webcam peripheral to complement it. A GPS-locator accessory is also
in the works, with compatible games slated to support it. Finally,
Sony is said to be preparing a major upgrade to its Connect online
service that will create a more iTunes-like music and movie
download service, but details remain scarce. In fact, since these
new features were announced, Sony's been mum about new
details--the camera was shown off at E3 2006, but no new
information has been revealed about any of the other new PSP
concepts. It's more than likely that Sony is waiting until the
November release of the PlayStation 3 nears to comment on most of
them, as it's likely that numerous features of the next
console--accessories and downloads, among them--will be shared
between the two.
The Sony PSP runs on a proprietary 333MHz
processor and comes with 32MB of built-in memory, some of it
reserved for the PSP's operating system and applications, and 4MB
of embedded DRAM. While we would have preferred more built-in
memory, game developers we spoke to were happy it has what it has,
given that early rumors suggested Sony would include only 16MB of
RAM.
One of the issues with using an optical
disc format such as UMD as opposed to Nintendo's flash
memory-based cartridges is that load times tend to be significantly
longer. After we previewed beta versions of games, we were
concerned that load times would indeed be a serious problem. But
now that we've run graphically intensive games such as EA's Need
for Speed Rivals, Konami's Metal Gear Acid, and Sony's Twisted
Metal Head-On, we can safely say that it's a relatively minor
hindrance. Yes, games can take a good 10 seconds to load, but it's
not much worse than what you'd expect from the PS2 itself. (As one
might expect, content loads very quickly from a Memory Stick Duo
card.) That said, the Nintendo DS and the Game Boy Advance SP are
much zippier in this regard.
Luckily, the wait is usually worth it
because most of the games look spectacular. As we said, you're
getting close to a PS2-like gaming experience, and many of the
titles are ports of their PS2 counterparts with only small
compromises made to the graphics. For the most part, games play
smoothly, though you may encounter some frame drops in bigger
action sequences in certain games.
We played Twisted Metal Head-On against
four other players in multiplayer peer-to-peer (PSP-to-PSP)
wireless mode and were impressed by the smooth gameplay. We also
played Twisted Metal via the Internet with two other people and had
good results. But we imagine that when you get up to a dozen
players (Twisted Metal supports up to 16-player multiplayer),
you'll probably encounter a hiccup or two. And, of course,
wireless gameplay depends on your connection--or, in the case of
peer-to-peer action, the distance and potential obstructions
between devices. As far as distance goes, we were able to move
about 60 feet apart with a clear line of sight in an office setting
before our connection became spotty. We felt the Nintendo DS
offered better wireless coverage.
Before we get to battery life, a few
sentences about the PSP's audio. Using the earbud-style
headphones, sound quality was fine with games, but we would have
liked the maximum volume to go a tad higher when we listened to our
MP3s, especially in noisier environments. When you play games and
watch movies such as Spider-Man 2 on UMD, you can boost the volume
a bit via a special UMD volume-settings menu, which is helpful. A
few preset equalizer settings (Heavy, Pops, Jazz, and Unique) are
on board to tweak the sound, but you can't manually set treble and
bass levels, which is too bad. The PSP's external speakers can't
put out booming sound, but they're certainly adequate for gaming
and casual video watching; using the headphones, however, will give
you a much more immersive experience. Conveniently, volume can be
raised and lowered from two buttons just below the screen or via
the headphones' in-line remote.
Battery life? Well, a lot of numbers have
been bandied about, with some critics suggesting its relatively
short run time would be the PSP's Achilles' heel. Here's what we
got:
Running on full brightness, we managed
about 5.5 hours of gameplay before having to recharge the included
1,800mAH lithium-ion battery pack; gaming time can vary
significantly depending upon screen brightness (two dimmer settings
are options) and the game you're playing. It's worth noting that
recharging a battery to full capacity takes a lengthy 2.5 hours.
Playing in peer-to-peer wireless mode reduced game sessions by a
little more than 2 hours; the battery pooped out after 3 hours, 15
minutes. For music only, the PSP was able to run for a decent 11.2
hours.
And finally, we managed to watch
Spider-Man 2 all the way through twice and got 20 minutes into a
third showing before the battery died. All in all, that's not too
bad and slightly better than we expected. Still, the easiest way to
ensure that your PSP doesn't go dead at an inopportune moment is
to purchase an additional battery pack; kudos to Sony for making it
replaceable. Transfer rate over USB 2.0 to an inserted Memory Stick
was a reasonable 2.2MB per second. Recommend this article... |